Vhr Stock Car Setups For Ps3
Click to expand.Sorry for being late with this, but here is the settings that I got from another thread in these forums.NOTE: the settings are formatted like this -.Tuning Option. Value for Front/Value for Rear.here it goes.
First, Get into your NASCAR of choice, and go buy the Chassis Stiffing Bars for the car. It is a one time purchase (and the only purchase aside from oil that you can make for these cars). NOTE, this feature CANNOT be turned off, but is worth the money when driving the car.
NEXT.go tune the beast. Sorry for being late with this, but here is the settings that I got from another thread in these forums.NOTE: the settings are formatted like this -.Tuning Option. Value for Front/Value for Rear.here it goes. First, Get into your NASCAR of choice, and go buy the Chassis Stiffing Bars for the car. It is a one time purchase (and the only purchase aside from oil that you can make for these cars). NOTE, this feature CANNOT be turned off, but is worth the money when driving the car.
Dirt Stock Car Setups
NEXT.go tune the beast. Click to expand.Yes, the reason.Daytona is a VERY bumpy track.by ANY standard. OK, maybe not quite as bumpy as say, Nurburgring, but you get the point.
And what you want is to allow for as much travel of the wheels as possible. That is why I raise the ride height. But, I also compensate for that by stiffening up the spring rate to keep the car from bottoming out in the turns.
I helped one person online today use these exact settings.he drives with the G25 wheel.he said he noticed how much more solid his wheel was after the new set up.he said it was nothing to try to turn the car now, as opposed to having nearly full wheel lock around turns. It is something to get used to, but if I can use those settings with a REGULAR CONTROLLER.you can use them with a wheel and spank that arse!! Eric, I would definitely say that it requires some practice with this setup.especially for a wheel. For me, I was laid up for an extended period of time due to a torn ACL.and all I could do was sit there on the couch.so, I started to race Nurb in my Formula GT in GT4.and that's all I did for about 6 months.it sucked, yes.BUT, i was able to get my times way down and learned how to be 'feather light' on the joy sticks.maybe that's why I don't have so much trouble with it.it does take some practice, I cannot stress it enough.
To everyone, please understand that these settings are what allowed me to not only stay up with the pack, but to stay ahead of them. I was able to take the lead out of turn 2 on the back straight, and never lost my place for the rest of the race. You can always tweak the base that is provided, and see it your tweaks help you.have fun, and happy racing. Thanks, I've had tons of practice playing GT using a controller. I really had no trouble catching and passing the field but my only issue is with using the 6-axis and not being able to hold my line resulting in me ramming into the other cars in turn taking myself out of the race. I've been using the controller for GT since the beginning and I don't remember having this much trouble with it. It could be that the physics in the game are that much better or I'm just getting that much older or it just plain old Daytona.
I've really had no other issue using the 6-axis on any other track. Using a wheel would be ideal but I'm still aways off from setting up a racing seat and wheel.
I would love to though.
How does this compare to a real simulation like RACE 07 or GTR2? Are the races realistic, i.e. Lasting more than a few minutes? Is the handling anything like Shift 1 or does it actually feel like real cars? Has anyone tried it with a quality racing wheel like Logitech G25/G27?
I wish there was a demo so I could see for myself, cause I'm not spending 50$ just to realize this is just another arcade racer with some 'advanced physics' and shiny cars. Windows 7 Ultimate 64bit Core i7 Quadcore 24gb RAM Nvidia 580 video card As a little background, I have been racing simulations online, in leagues for over 10 years now. I've run everything from NR2003, GTR, GTL, GTR2, rFactor+hundreds of mods, Race07(Evo, STCC, STCC2, RaceOn, RRF1), etc, from oval, road course, as well as dirt and rally. I have won multiple league championships and have helped admin leagues and build setups for many events and leagues. I have used many different wheels, Logitech MOMO, MS Sidewinder FF, TSW2, and now Logitech G25. I drive COCKPIT ONLY, with all aids off, and absolutely no helpers, no autoclutch, etc. I like it as real as possible.
First off, every racing simulation producer has their own idea of where the view in the cockpit should be from and how the game looks graphically, so I'm not going to touch on that much. For me, it's all about how the simulated car reacts to the environment, ie lateral grip, collision detection, etc. Even that can be subjective to the individual user and what they like. I've been able to adapt to many types of racing sims and car types successfully competing, so I feel I have some adapatability that lends to this discussion. All that being said, Shift 2, is 'ok'. I haven't played with it enough to get to the real gutts of the physics and push it to see where it breaks (they all fail/break in some aspect).
Vhr Stock Car Setups For Ps3 1
Graphically Shift 2 looks amazing. Most modern sims do. One of the issues I have at this point is visually with the aspect ratio, in terms of letting me know visually how close I am to other cars. I'm sure with time I could get used to that. I feel they geared the game more towards consolers who would not have multiple monitors to give side views and therefore gave a fisheye view to see around you easier. I also feel that the game lags behind severly to my wheel actions.
It feels like I have to turn the wheel a few seconds (yes seconds, not milliseconds) sooner then what I would expect. Understand that I am fully aware of turning in early to set the car and let tire compound/physics react. Shift 2 feels 'mushy'. I never really feel like I'm driving the car. It feels more like I'm playing Test Drive where I have a static car with a changing view. Granted, I don't know that anything could be as bad at that as Test Drive, Shift 2 is no where near THAT bad, but it's borderline close for a game that is touted as a 'sim'. It may be closer then anything else at this point, but still falls behind in that category.
I have also taken into account FPS, etc that affect wheel/screen reaction. I've got plenty of power, but can't get a FPS count like I can in most racing sims.
I've tried with Vsync both on and off. In most SimBin and rFactor titles/mods, I get well over 300fps with everything maxed out, so I shouldn't have any problem with the Shift 2 and the current setup unless EA has something screwed up on their end. Most sims take about 3-6 months to work out the kinks and find out what needs to be fixed, with gradual updates afterwards to keep things moving smoothly.
The big issue will be EA. Are they willing to keep a game patched and up-to-date to keep up with exploits that are found and to tweak physics to continually make it more realistic. Given EA's track record, I highly doubt it. If they do great, but I'm not counting on it. For what it's worth, it's a great game, but I would not classify it anywhere near 'sim' status. As the the primary question about G25.
I don't think it's a wheel issue. I've seen guys with $20 wheels blow guys away with $3000 wheel and pedal setups. It all depends on the driver and how well they are able to work with what they have. What it really comes down to is the sim/game itself. And in my opinion, Shift 2 inches (not leaps) forward toward the sim category but still falls severly short by trying to port from console to PC, rather then build a true sim and then offer ways to make it easier. But as we all know, that's the difference between the PC sim user and the console user.
Mangaka anime. Seluruh manga serial cantik di atas tergolong baru. Para mangaka kebanyakan memasukkan karyanya ke majalah terbitan Shogakukan sejak 2014. Lalu karya mereka dibukukan (tankoubon) di tahun 2015. Komik serial cantik adalah istilah yang umum dipakai untuk menyebut komik yang diperuntukkan. -____- Aku suka komik remaja mangaka's love n fall in love like a. Temukan 100+ Koleksi Komil Serial Cantik Mangaka's Love Bekas Terbaik Harga Termurah. Dapatkan Komik Tanpa Merek hanya di Prelo App. Serial cantik adalah kategori serial komik lepas, terutama manga, yang diterbitkan oleh Elex Media Komputindo. Walaupun setiap komik sebenarnya memiliki judulnya masing-masing dan dibuat oleh mangaka yang berbeda-beda, tetapi komik-komik itu memiliki kesamaan pada tema dan isinya, yaitu cinta atau romantisme sehingga digolongkan. Komik Set Mangaka's Love + 19 Okt 2015 Spesifikasi Buku ID. Komik serial cantik adalah istilah yang umum dipakai untuk menyebut komik yang diperuntukkan khusus.
What each wants is drastically different. Where do you put your time. We all know what EA wants, and that's money, regardless of who the developer is, they better see profit, or 'buh bye'.
I give it 4 out of 10 overall. Graphically it's up there, visually it has issues unless they can be changed tweaked. The interface is obviously console driven and is a pain in the you know what for a PC user to navigate. As a PC user with many other title to choose from, I wouldn't waist $50-60 on Shift 2.
It falls short of the hype and there are just flat out better choices than something that falls so far behind the line. Maybe by the time Shift 182 is released EA will get it right. Can u tell me any other SIM game on the PC that looks even half as good as Shift 2 i would really want to play it. Far better then half as good. I would put ANY current PC sim ahead of Shift 2. 'Looking' good doesn't mean jack-$%!@ if the physics are bad. Take your pick: SimBin GTR2 (aging, but still provides night racing and the ability to save and return ulimited times for long endurance races) SimBin GT Legends (be careful of StarForce, do digital download only) SimBin Race07 (add the Evo, STCC, STCC 2, RaceOn, and RaceRoom F1 expansions) Evo and RaceOn can be purchased as standalones with the Race07 bundled.
Race07 is the base engine they run on rFactor (rfactorcentral.com has hundreds of tracks and hundreds of cars, literally, that you can download and install for free, some good, some bad) VHR mod for stockcar racing, F1-1971 for F1 road racing, and many more for other cars/tracks ARCA Sim Racing 08 (major ego problems from developers with little to no updates in the last 2 years, but still the best oval/stockcar experience I've raced) Those are the top on the list that guys run. RFactor being the most popular with all it's add-ons. Can be purchased here for $20. They are working on rFactor 2, which they are hoping to release this year that will hopefully provide a lot of nice improvements and fix some of the glaring issues that most of the sims from 5 years ago have. One thing I did forget to mention about Shift 2.
They have MAJOR problems with the dead zone, at least on the G25. I will be looking into the problem further. RFactor has the same issue until you configure it properly in game, as do most. I just haven't found how to configure it on the PC, like every other one of EA's Need For Speed PC failures.
I give it 4 out of 10 overall. Graphically it's up there, visually it has issues unless they can be changed tweaked. The interface is obviously console driven and is a pain in the you know what for a PC user to navigate.Thanks a bunch, that's exactly the sort of answer I was looking for. At this point my only hopes are on Simbin and they've unfortunately not released any real new racing game since Race07. Even their latest games this year are just content packs for Race 07; they all feel great as racers but graphically it is falling behind.
Actually Race07 already looked dated when it came out, so another 4 years is really not helping. They've announced a new GTR game for 2011, hopefully based on their next-gen engine, and if it's true I freaking can't wait.
I have played Race07. With their newest expansion pack.
The sound and Graphics are way behind. And yes i agree they respond better. But visually you just dont see anything. U just feel it. But no visual cue to the feel. So it lacks alot there. That is the point i was making.
That you wont find a SIM looking as good as Shift 2. And that amounts to alot if u balance the gameplay and graphics rather going for one.
Not sure how sound and graphics are way behind.??? A few extra affects don't balance anything.
I've been around the race track a lot, especially Indy and Mid Ohio, including taking laps in a car, as well as my own GTO. I can tell you for a FACT that the sounds in Shift 2 are not accurate in terms of realism, especially the cars I've actually been in on the track. A good sim will simulate the sounds from the standpoint of wearing a helmet. I made note of that when wearing a helmet in my GTO and compared it to sims/mods that have the LS2 V8 in them and didn't 'sound right' until I'd been in that actual situation myself. A GAMER would say it sounds bad, but a true SIM RACER knows why it sounds like that. Like my point from the above post, Shift 2 is hyping sim to try and draw money in from the curious sim racer looking for something different.
The problem is that they go too far trying to make it sound and look good and end up stretching the truth for what the gamer wants to hear vs reality. That's the difference between game and simulation.
A game is a game, where as a simulation spares no expense at recreating the experience as closely as possible, whether it sounds or looks good or not. Many racing simulations developers have talked about the balance they've had to make between graphics and physics because of the time involved to get the physics right, as well as the CPU required to do physics properly vs what is left over to push graphics to screen. I think the time is coming where the hardware will be able to give us both, but I can GARUANTEE you that the Xbox or PS3 don't have anywhere near the power required to do both. Many racing simulations developers have talked about the balance they've had to make between graphics and physics because of the time involved to get the physics right, as well as the CPU required to do physics properly vs what is left over to push graphics to screen. I agree to that. Well you have played all these SIM on the PC what about the consoles? Have you played Forza 3 and GT5??
What do you think about those? Are they SIM to you? I would love to hear from somebody who can compare Shift 2 with all these games. Because who has played the most games and actually driven knows more obviously:). The handeling feels a LOT better for me (using 360 controller on pc) after changing these settings: removed the annoying steering delay.
ZeroG Optimized XBOX 360 Controller Settings Steering Dead Zone: 3. ZeroG Optimized XBOX 360 Controller Settings Steering Dead Zone: 3. I agree to that. Well you have played all these SIM on the PC what about the consoles? Have you played Forza 3 and GT5?? What do you think about those?
Are they SIM to you? I would love to hear from somebody who can compare Shift 2 with all these games. Because who has played the most games and actually driven knows more obviously:) I have played many console racing games. Specifically to your question, yes, I have played Forza 3 and GT5.
The one draw back for me is that I don't have a wheel attached to either my XBox360 or my PS3. Putting looks aside (again, I think they all compare resonably, and a few graphics 'gotcha's' make a game, not a simulation) IMO: - Forza 3 is all arcade, there really isn't much realistic about the physics. There are things you can do with the car that just aren't realistic at all.
It is what it is, a GAME. I know that going in and I enjoy it for that. GT5, compared to other GT releases and what they are trying to accomplish is the closest thing to a racing simulation for a console. I still have the same problem with GT5 that I do Shift 2 with the fisheye deal, but I was able to change the aspect ration within the settings and that helped. GT5 far surpasses anything Shift 2 is trying to accompolish on the simulation front. I have entertained the thought of moving my wheel(G25) out to my TV to hook up to the PS3 to get a true driving experience.
That being said, I have never really poored into GT5 and what it can/can't do anymore than I have Shift 2. I thought out of the box, GT5 offered a lot more then Shift 2 in terms of a simulation. That being said, if I was doing solely offline racing, and I was starting out new, I could probably enjoy GT5 as a simulation.
However, knowing what I know, being an online racer and racing in leagues, etc., I would still choose a PC racing simulation over the console. I like the ability to customize the simulation with new mods, cars, and tracks, and the ability to have a community not locked down to what the developer wanted.
Then again, I've got a lot more wrapped in my PC money-wise ($3000), then I do my my PS3 ($200 used). It really all depends on what you want. For what I have played and enjoy on the console, I think GT5 on the PS3 is the ONLY choice for me.
For PC, there is a lot of choices. If you want something fun, but not die-hard simulation, basically just pick what you play and like. I find the EA series storylines a little annoying, but they do offer a better 'here's what you do next' than a GT5 where you have to kind of guess what you do next and have more freedom about the path of experience you take.
I will step back and say this, I LOVE racing games/sims, etc. I play them all, even the ones I hate. LOL I can always find something to enjoy about them, and I take them for what they are.
I would just caution anyone to not believe the hype about a console 'sim', anymore than you should about a PC 'sim', until you've had a chance to hear what the experts say. If you want to know if something is worth of a sim, go visit REPUTABLE racing simulation forums on the Internet to see what they say. For anything else, just have fun! I will mention one last thing that should pretty much tell all. With the rFactor, AS08, SimBin titles, we race online with REAL race car drivers. Dale Jr and Martin Truex Jr are well known for the online racing, and I've raced a lot with AJ Almendinger (I never spell that right), as well as Denny Hamlin, and many of the Rolex Series drivers.
They race those simulations because they are as close as they'll get to the real thing without strapping on a suit and driving the real thing. It saves those race teams millions of dollars a year in damage and expenses to train new drivers.
FYI, ever wonder why Denny Hamlin dominates at Pocono in NASCAR? Well, he does the same thing online. He has mastered that track. I look at what the REAL racers use, and that's what I tend to follow. PC sim racers view the console 'sim' racers like the Matrix. 'You're living in a dream world'.
You really have no clue but quite frankly, nobody has shown you what the difference is. Remember when Quake first came out how awesome it was? Then remember the first time you saw it running on a 3D graphics card. The differences were night and day, but until you saw it, you'd never believe it. BUT, quake without the 3D was still an amazing game, right!? =) It really is night and day, but you'll only see it if you really buy into it and start digging into it deeper. My realization is that 99% of the people out there just don't care to do that.
I think that's why consoles work better for those wanting a fun experience. Sim racing is a lot more work then it is fun at times. I have put as much as 50-60 hours of practice in a week at times (15000 laps, yes thousand, or more) just to show up at a race and get wrecked in the first 10 laps. As you get into better leagues and learn how guys drive and their tendancies, it's easier to stay out of trouble. I get ur point. So people who directly compare a new SIM game to Forza or GT5 dont know what real SIM is.
And same as uve really driven a good powerful car, u will know better how it should control in a game. Thats the main thing that makes a gaming experience as real as possible. I only have Shift 2 to play. And i was thinking of getting a cheap steering wheel.
Or should i just stick with the xbox 360 controller because mayb getting a steering wheel will make me realise how far from reality this game is and take out all the fun:p. I get ur point. So people who directly compare a new SIM game to Forza or GT5 dont know what real SIM is. And same as uve really driven a good powerful car, u will know better how it should control in a game. Thats the main thing that makes a gaming experience as real as possible. I only have Shift 2 to play. And i was thinking of getting a cheap steering wheel.
Or should i just stick with the xbox 360 controller because mayb getting a steering wheel will make me realise how far from reality this game is and take out all the fun:p Realistic or not, which I agree console games that claim to be sims are never really that, but regardless, having a racing wheel if you can with a driving game just makes it straight up more fun. At least that is my perspective on things.
Hey thanks for the settings link ViperAFK. But i still have some issues with stronger cars like Pagani Zonda and Hueyra. Also the Mclaren MP4.
Hate that car. There is this Class A invitation race.
I always end up blowing the engine 70% into the race. Anybody completed it? What am i doing wrong? And to add to the settings i have reduced throttle senstivity because my biggest problem is that i give too much gas coming out of the corners. I have problems with a few cars still too, for me it seems to only be the mid-engine cars that seem to have a mind of their own when steering.
Sometimes a tiny adjustment makes them freak out and oversteer for no reason. The lotus exige was definitely the worst. The lotus worked great for me:p i hated the MP4 i still cant get to complete that one race.
I dont know what the problem with that is. Other than that the Lamboz drive just great!
But i wasnt able to use the murcilago in class A races because it had all the works installed and so it wasnt eligible for Class A:s so i had to sell it and i got a Pagani Huerya or whats it called. And i just love the car. The downforce is a problem But i just had the works installed and havent tried it with that. Checked it out real quick, just not in the mood to play a racing game right now, but I just wanted to check, does the game really not fully support the MS Wireless Racing Wheel? It took me forever to set the damn thing up, I had not synced it with this replacement console and there were just all sorts of funky issues, but I finally got the wheel set up, and sure enough the triggers do not work at all? So I could not adjust any controller settings, etc.
So just wondering is anyone else trying to use the MS Wireless Racing Wheel with this game, and if so, do the triggers work for you?